About RS

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So far RS has created 4 blog entries.

Assets Workflow in My Memory of Us: PSD Importer

Hi! It’s been a while since we posted anything – the launch time left us in the busiest period in the history of Juggler Games (shout out to our friends at Crunching Koalas for making the simultaneous release on 3 platforms possible!). But today we are describing one of our most commonly used tools.

By |2018-10-26T15:25:05+00:0026 October 2018|

Level scripting in My Memory of Us: Game Actions

Today we want to give you a general look at how we are making our game and the engine that powers most of the interactions – Game Action System. We know that we could be slightly more creative when picking up the name for it, but hey, it works.

By |2018-07-10T16:16:02+00:009 July 2018|

Welcome to our Dev Blog!

Here at Juggler Games, we are working hard in order to deliver My Memory of Us in just a few months from now. However, we decided that towards the end of the development we might have some spare time to sit down for a moment and reflect on how are we doing things. This leads

By |2018-05-21T15:38:43+00:0021 May 2018|