Level scripting in My Memory of Us: Game Actions

Today we want to give you a general look at how we are making our game and the engine that powers most of the interactions – Game Action System. We know that we could be slightly more creative when picking up the name for it, but hey, it works.

By |2018-07-10T16:16:02+01:009 July 2018|

Welcome to our Dev Blog!

Here at Juggler Games, we are working hard in order to deliver My Memory of Us in just a few months from now. However, we decided that towards the end of the development we might have some spare time to sit down for a moment and reflect on how are we doing things. This leads

By |2018-05-21T15:38:43+01:0021 May 2018|
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