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Sometimes it’s not about the history. It’s about the story.

My Memory of Us is a reminiscence of a friendship between a boy and a girl. A friendship made during tough times. Times of terror, pain, and exclusion in a world where people were forced to live in two artificially detached worlds.

A friend in need is a friend indeed.

You just want to have fun with your friend. Go on then! Grab her hand and find out what adventures are waiting for you outside. Together you are stronger. Together, there’s nothing in the world that can stop you. With her, reality becomes much more bearable.

Find happiness in small things.

When life gives you lemons, make a lemonade. Enjoy every day you spend with her and look for small pleasures and gems hidden among walls, decrees, and exclusion.

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News

Assets Workflow in My Memory of Us: PSD Importer

26 October 2018|0 Comments

Hi! It’s been a while since we posted anything – the launch time left us in the busiest period in the history of Juggler Games (shout out to our friends at Crunching Koalas for making the simultaneous release on 3 platforms possible!). But today we are describing one of our most commonly used tools.

Level scripting in My Memory of Us: Game Actions

9 July 2018|0 Comments

Today we want to give you a general look at how we are making our game and the engine that powers most of the interactions – Game Action System. We know that we could be slightly more creative when picking up the name for it, but hey, it works.

Welcome to our Dev Blog!

21 May 2018|0 Comments

Here at Juggler Games, we are working hard in order to deliver My Memory of Us in just a few months from now. However, we decided that towards the end of the development we might have some spare time to sit down for a moment and reflect on how are we doing things. This leads us to the creation of this development blog! It is a way for us to share some of our experience of the last two years with both our fans and the whole indie community that has been supporting us during this journey. Also, there is a big chance that this is not going to be a regular blog - more like "Our Memories of Development". We will focus on certain features of our game from both design and technical standpoint. And, let's be honest - not all of these stories are tales of wonder - some are straight up frightening. That said, see you around soon! My Memory of Us Dev Team

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